And when viewed through a VR headset that supports positional tracking, light fields can enable some truly amazing VR experiences based on footage captured in the real world. Far-away objects shift less and light reflects off objects differently, so you get a strong cue that you’re in a 3D space. With light fields, nearby objects seem near to you-as you move your head, they appear to shift a lot. If you view that light field photo in the Rift, it will seem like you're actually in the cockpit. The animated GIF in the following article shows how Google created a rotating array of GoPro cameras and placed it in the cockpit of Space Shuttle Discovery. That's something we can't do in a regular stereo image. That means you can shift your head slightly to look around objects. The photos look like 3D models and they even have parallax. Those images are very realistic but there aren't many because it's a demo of the technology. The vrpackage file can be opened by SimLab VR Viewer which is available for PCs, smartphones, and VR headsets. If you're interested in stereo images you might look at Google's "Welcomr to Light Fields" demo on Steam. The vrpackage file is a 3D VR scene that has been created using SimLab Composer, it is one file that contains all of the scene elements including the 3D models, textures, environment settings, interactive elements, and even the package information such as the title and the description. I haven't tried this using the Rift S yet. I've only viewed those using Virtual Desktop on the Quest. ![]() And then there are sites like that have lots of stereo images. In the VR browser we often see stereo images created by Facebook users. Oculus perhaps sees the need for the ability to view stereo images. Virtual Desktop can show different types of stereo images. I think developers decide what becomes available.
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