If you use non-default FoV with the mod, occasionally you will see the lighting glitch out (flickering etc) in certain areas. Side note: I found a glitch I hadn't noticed before. Not sure if I plan on adding Mac/Linux support when those versions of the game come out, but I'd say it's unlikely. School and work are leaving me no time to work on this.ĩ/15/16: No changes yet today, just an update: HUD features on the mod don't work as of today's patch. Note: HUD features still broken on my mod. NOTE: If you already had Special K installed before installing this, make sure your dxgi.ini has the following in it:ĩ/20/16: No changes to my code, but I updated the Special K files in the zip to the newest version ( 0.6.9), since some people were having issues with the older version. If you find any bugs, please contact me at: ĭownload Latest Version. You can find more info about Special K here ![]() To edit Special K settings, go to the \Deus Ex Mankind Divided\ folder and edit dxgi.ini. You can change the keybinds and default FoVs by going to \Deus Ex Mankind Divided\retail\ and editing DXMD_FOV.iniĬredit: This mod is built on top of Kaldaien's Special K dll, which also adds support for other stuff (such as texture dumping). Installation: Make sure you have the Visual C 2015 Runtime (圆4) installed, then merge the \Deus Ex Mankind Divided\ folder with the one in your Steam library directory (usually C:\Program Files (x86)\Steam\SteamApps\common\Deus Ex Mankind Divided\) It also allows you to change the rendered FoV of your hands separately, so weapon animations won't look strange on higher FoV settings. This mod allows you to change the Field of View in DXMD (including higher or lower values than the game normally allows) at the press of a button. I'm a bit strapped for time right now so I'll just copy/paste the readme:Įnhanced FoV Options for Deus Ex: Mankind Divided Hopefully everything works without issue (I didn't send it out to anyone so I was the only tester). Only this time, it’d probably be played for laughs.So I decided to make my previous mod more easy to use (because no one wants to load up Cheat Engine every time they play the game). Will Guardians of the Galaxy push you to pick the fate of an entire planet and species, as the original Deus Ex did? Actually, that sounds quite feasible. Though Guardians of the Galaxy’s moment-to-moment action definitely looks more linear, it’s a relief to see that philosophy survive in some form.Īfter all, there’s little more Deus Ex than making a call on a decision way above your paygrade, on the behalf of others who might not approve. It was a principle of Jean-François Dugas, Eidos Montreal’s executive game director, that all missions in Deus Ex: Human Revolution have multi-path solutions. ![]() So it’s a surprise to see Guardians of the Galaxy laced with conversation options-pauses in the dialogue which ask you to back certain companions over others, or decide whether to endorse a particularly dangerous course of action, like throwing a colleague over a ravine. There’s no expectation for action-adventure games to include branched storytellin-at least not since the post-Mass Effect boom in the late ‘00s, when even open-world knockabouts asked you to pick between the light side and killing a family member for kicks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |